![6: The core of the Virtual Robot is an OpenGL renderer engine. Provided... | Download Scientific Diagram 6: The core of the Virtual Robot is an OpenGL renderer engine. Provided... | Download Scientific Diagram](https://www.researchgate.net/publication/268048841/figure/fig7/AS:295410817093657@1447442835655/The-core-of-the-Virtual-Robot-is-an-OpenGL-renderer-engine-Provided-with-an-XML.png)
6: The core of the Virtual Robot is an OpenGL renderer engine. Provided... | Download Scientific Diagram
![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/run_params.png)
Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in
1.17] OptiFine OpenGL 3.2 Core profile required for some legacy Intel Linux drivers and macOS · Issue #5739 · sp614x/optifine · GitHub
GitHub - void256/coregl: Utility classes for using OpenGL Core Profile with LWJGL http://void256.github.io/coregl/
![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/new_caps.png)
Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in
![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/fps_game.png)